For me, it just does not recognize this gamepad.ĭickscarf is a new steam member/account, but his downloading of the demo and copying/renaming/deleting of files did not work. I've deleted multiple JC2 save files (I only ever had one), but the fucker keeps remaking the save file when I reload the game-WTF? WHAT KIND OF DEVILRY IS THIS?įor must people, it seems to be wonky button mapping from time to time. uninstalled and re-installed the gamepad. I've uninstalled and reinstalled JC2, no fix. Well, steam won't let me download the demo b/c I have hte full game. Then replacing that saved game name (from demo) with a name for the save file in the complete game, as the demo has no problems. People have suggested downloading the demo, playing that and saving a game. It appears that there are various issues concerning JC2, steam, and the x360 game pad. (They were originally in the Darksiders folder, I moved them over to JC2 when I got that-so taking them out of Darksiders hadn't affected that game in any way.) Those files were in the JC2 folder, so I just pulled them out of there and deleted. I had the x360 ce emulator, which I uninstalled and CCleaner to remove remnants. I popped it in, downloaded and installed drivers (Win7 64bit) and.JC2 does not recognize the pad, at all.ĭarksiders recognizes it. It’s a structural mess, but one that allows for plenty of laugh-out-loud moments.I didn't want to bump the Square Steam week sale thread, so I started this one. In its current form, Just Cause 2 multiplayer is the kind of thing that could only exist as a mod. As a concept, Just Cause 2 multiplayer has the potential for greatness. Imagine being able to stir up the kind of chaos that was possible in single-player, with enemy choppers, SUVs and footsoldiers all trying to take you down, but with the help of a dozen other players at your side. But I do lament the lack of objectives and non-player characters to shoot at. Messing around in the open world is good fun, and the fact that hundreds of players can populate the map at once is impressive. I’d love to see some kind of team-based racing, where half the players are free to grapple between vehicles and shoot at one another. Racing other players rewards you with money, good toward the purchase of weapons and vehicles in the open world, but too many of these races are mundane checkpoint-to-checkpoint affairs. The closest Just Cause 2 multiplayer gets to an actual mission structure is its racing mode, which you join by typing “/race” into the chat bar. There isn’t even much of a reward for taking out other players, so you’re better off staying away from this kind of combat. It’s often a matter of who has the better weapon and faster network connection. Gunplay isn’t particularly nuanced or exciting, which is no surprise given that Just Cause 2 wasn’t designed around multiplayer combat. Usually, the plane ends up rammed into a wall, at which point everyone pulls out their guns and starts shooting. I cracked myself up by attempting some mid-air collisions on unsuspecting airliners, but just getting off the ground can be a struggle other players can grapple onto your vehicle and hijack it instantly, and the bigger planes tend to have a cluster of players vying for control. The sky is filled with players parachuting in, and fighter jets spewing bullets toward everything in sight. It’s a pretty chaotic scene in these hotspots. Typing “/tp airport,” for instance, takes you to an area filled with planes, choppers and, in my experience, dozens of players trying to kill each other. Your character spawns in mid-air at a random location, allowing you to grapple and parachute your way down to the ground. Chances are, you’ll touch down in the middle of nowhere, but you can teleport to more populated areas by typing into the chat bar.
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